![]() Conversely, vendor prices for buying the player's items will be higher if they are happy, lower if they are unhappy.Vendor prices for selling their items will be lower if they are happy, higher if they are unhappy.The above factors affect a variety of transactions with NPCs: Note that this much larger range may sometimes represent over a full screen's width.Conversely, they get a 5% "solitude" bonus for not having more than two NPCs nearby, and having no more than three other NPCs (that is, the two "roommates" do not count) within 120 tiles.The penalty is 5% for each additional nearby NPC, i.e., for the fourth, the fifth, etc. They get an overcrowding penalty for having more than three nearby NPCs (not including the NPC the multiplier would be applied to), no matter the relationship."Nearby" in this context means that their housing flags are within 25 tiles (50 feet) euclidean distance of each other.They get a similar bonus or penalty for being housed nearby another NPC they love, like, dislike, or hate.This means that, for instance, a town in an Underground Hallowed Ocean can house a Demolitionist, Clothier, and Wizard and grant liked biome bonuses for all three. the existence requirements for both cannot simultaneously be met) are Desert/Ocean (since everything within the 380/338-tile range is considered an Ocean, which prevents non-Hallowed Deserts (Hallow/Desert/Ocean is possible if 1500 pearlsand blocks are present)) and Forest/anything else (since, to be considered a Forest, all the other biome existence requirements must not be met). The only biomes that are mutually exclusive (i.e.Additionally, within this area, Forest and non-Hallowed Desert biomes are impossible for NPC happiness purposes. For purposes of NPC happiness, the Ocean biome only requires being within 380 tiles laterally of the true world edge (within 338 tiles of the accessible edge) and above the midpoint of the Underground layer.Biomes that the NPC is neutral to are ignored. If the existence requirements for multiple biomes are met, and the NPC loves/likes one of the biomes, but hates/dislikes one of the others, the loved/liked biome will take priority.NPCs get a 12% or 6% bonus for being in a loved or liked biome, or a penalty for being in a hated or disliked one.The exact rules are listed on NPCs ยง Factors affecting happiness, but the issues can be summarized (all of these factors combine): 4 WIP: Setup Progression: From Fully Optimal to Recommended.
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